Maya (.ma .mb)

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Autodesk Maya ir 3D grafikas redaktors, kas pieejams Windows, MacOS un Linux. Mayai ir plaša 3D animācijas, modelēšanas un vizualizācijas funkcionalitāte. Programmu izmanto, lai izveidotu animācijas, vides, kustības grafikas, virtuālās realitātes un rakstzīmes. To plaši izmanto kinematogrāfijā, televīzijā un azartspēļu nozarē. Sākotnēji izstrādājis Alias ​​Systems Corporation, un pēc tam to iegādājās un uzturēja Autodesk, Inc.

Populārie failu formāti Mayā ir .mama un .mb:

Maya Binary (MB) saglabā visu saturu skaitliskos datus un uzglabā tieši tā, kā tas bija pārstāvēts iekšēji. Tas nozīmē, ka tam ir mazāks faila izmērs un ātrāk lasīt Maya sniegumu.

Maya ASCII (MA) ASCII nozīmē American Standards Code par INFORMĀCIJA Interchange tas saglabā visu saturu rakstzīmēs, kas ir kodētas UTF-8. Tas nozīmē, ka fails ir vienkāršs teksts un tajā ir rakstzīmes, kuras, atverot avota redaktorā, var uzskatīt par virknes datiem.

An important feature of Maya is its openness to third-party developers, who can convert it into a version that is optimal for each studio, preferring to write code that is specific to its needs. Even despite Maya’s inherent power and flexibility, this feature is sufficient to influence the user’s choice.
Maya has a powerful, interpretable platform-independent language: Maya Embedded Language (MEL), very similar to Tcl and C. It’s not just a scripting language, it’s a means and a way to customize and refine the basic functionality of Maya (most of the Maya environment and related tools are written on the MEL). In particular, the user can record his actions as a script on the MEL, from which you can quickly make a convenient macro. So animators can supplement Maya with the functionality they created without even knowing the MEL language, leaving such an opportunity if necessary. For writing external extensions in C ++, there is a well-documented C ++ API. (Maya’s external extensions can be written in any compiled programming language, but C ++ is the most convenient for this.) Also for developers, there is now the possibility of writing add-ons in Python. The MEL language is not tied to the platform, so the code written on it will be executed in any operating system in which Maya runs.
Project files, including all geometry and animation data, are stored as MEL workflows. These files can be saved in a text file (.ma – Maya ASCII), which can be edited in any text editor. This provides an unrivaled level of flexibility when working with external tools. (Similar products of Autodesk 3ds Max)